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AsCre#02: Brotherhood

AsCre#02: Brotherhood

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Master Assassin Ezio Auditore da Firenze's hunt for revenge pits him against the Knights Templar in this novel based on the Assassin's Creed(TM) video game series.

After his family was betrayed by the ruthless nobles of Renaissance Italy, young Ezio vowed to restore the honor of the da Firenze name at any cost. Learning the arts of the Assassins, he fought with both his mind and body, ultimately confronting and defeating a secret evil. Or so he thought...

For the power of the dreaded Templars has not been broken. The sinister enemies of the Brotherhood are now aware of the threat Ezio poses to them and their plans to engulf the world in their dark shadow. And Ezio must once again walk the razor-thin line between preserving innocent life--and killing all in his path...

An Original Novel Based on the Multiplatinum Video Game from Ubisoft

AsCre#08: Odyssey

AsCre#08: Odyssey

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THE OFFICIAL NOVELIZATION BASED ON THE POPULAR VIDEO GAME FRANCHISE.

They call her misthios--mercenary--and she will take what she is owed.

Kassandra was raised by her parents to be fierce and uncaring, the ideal Spartan child, destined for greatness. But when a terrible tragedy leaves her stranded on the isle of Kephallonia, near Greece, she decides to find work as a mercenary, away from the constraints of Sparta.

Many years later, Kassandra is plagued by debt and living under the shadow of a tyrant when a mysterious stranger offers her a deal: assassinate the Wolf, a renowned Spartan general, and he will wipe her debt clean. The offer is simple, but the task is not, as she will need to infiltrate the war between Athens and Sparta to succeed.

Kassandra's odyssey takes her behind enemy lines and among uncertain allies. A web of conspiracy threatens her life, and she must cut down the enemies that surround her to get to the truth. Luckily, a Spartan's blade is always sharp.

D&DFR: DrizztGen #01: Timeless

D&DFR: DrizztGen #01: Timeless

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New York Times Bestseller!

R. A. Salvatore returns with one of fantasy's most beloved and enduring icons, the dark elf Drizzt Do'Urden, in an all-new trilogy full of swordplay, danger, and imaginative thrills,

Centuries ago, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house.

The greater nobles watched him, and one matron, in particular, decided to take him as her own. She connived with rival great houses to secure her prize, but that prize was caught for her by another, who came to quite enjoy the weapon master.

This was the beginning of the friendship between Zaknafein and Jarlaxle, and the coupling of Matron Malice and the weapon master who would sire Drizzt Do'Urden.

R. A. Salvatore reveals the Underdark anew through the eyes of Zaknafein and Jarlaxle--an introduction to the darkness that offers a fresh view of the opportunities to be found in the shadows and an intriguing prelude to the intriguing escapes that lie ahead in the modern-day Forgotten Realms. Here, a father and his son are reunited and embark on adventures that parallel the trials of centuries long past as the friends of old are joined by Drizzt, Hero of the North, trained by Grandmaster Kane in the ways of the monk.

But the scourge of the dangerous Lolth's ambitions remain, and demons have been foisted on the unwitting of the surface. The resulting chaos and war will prove to be the greatest challenge for all three.

D&DFR: DrizztGen #02: Boundless

D&DFR: DrizztGen #02: Boundless

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The second book in New York Times bestselling author R. A. Salvatore's all-new trilogy--a rollicking a rollicking tale of swordplay, danger, and imaginative thrills, featuring one of fantasy's most beloved and enduring characters, Drizzt Do'Urden.

When the legendary drow warrior Zaknafei finally perished, he was content knowing he left behind a legacy as substantial as his son, Drizzt.

Except . . . someone wasn't ready for Zaknafein to be dead. Now he's back, hundreds of years later, in a world he does not recognize. His son's companions are not the prideful--and bigoted--males the dark elf was accustomed to in his previous life. Drizzt's friends and companions includes dwarves, elves, and, perhaps worst of all, a human wife.

Struggling to navigate this transformed new world, Zaknafein realizes that some things have not changed: the threat of demons and the machinations of a drow matron no longer content with her family's position in the ranks of houses.

Though he has been displaced in time, Zaknafein is still a warrior. And no matter what prejudices he must overcome, he knows he will do his duty and fight by Drizzt's side to stem the tide of darkness that threatens the Realms.

D&DFR: DrizztGen #03: Relentless

D&DFR: DrizztGen #03: Relentless

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The "exhilarating conclusion to Salvatore's Generations trilogy" (Publishers Weekly, starred review) featuring one of the most beloved characters in all of fantasy--Drizzt Do'Urden--a rollicking tale of life, death, intrigue, magic, danger, and the timeless bonds of family and friendship from the New York Times bestselling author.

Displaced in time and unexpectedly reunited with his son Drizzt Do'Urden, Zaknafein has overcome the prejudices ingrained in him as a drow warrior to help his son battle the ambitious Spider Queen and stem the tide of darkness that has been unleashed upon the Forgotten Realms. Though Zaknafein has endured the most difficult battles, survival has come at a terrible cost, and the fight is far from over.

Facing demons and driders, Zaknafein carries the entire weight of Menzoberranzan surrounding Gauntlgym on his shoulders once more. But the chances of survival for him and his old friend and mercenary Jarlaxle look bleak. Trapped in a desperate and seemingly hopeless situation, the legendary warriors must reach deep inside themselves to face the impossible.

While the burdens Zaknafein bears are more than enough for one of Menzoberrazan's greatest warriors, fate holds further challenges. When circumstances take an unexpected turn, Zaknafein discovers he must not only conquer the darkness but learn to accept the uncontrollable: life itself.

The stakes have never been higher for R. A. Salvatore's most beloved creations in this final volume of his latest bestselling trilogy begun with Timeless and Boundless. A story of brave heroes filled with dangerous thrills, Relentless also considers eternal questions about morality, purpose, sacrifice, and the definition of harmony. Exciting, imaginative, and thought-provoking, it takes fans on an action-packed ride that will challenge their assumptions and leave them breathless and satisfied.

D&DFR: WotD #01: Starlight Enclave

D&DFR: WotD #01: Starlight Enclave

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From New York Times bestselling author R. A. Salvatore comes a new trilogy and adventure of Drizzt and fantasy's beloved characters from Dungeons & Dragons' Forgotten Realms.

After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless--or maybe because of that--the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential...and perhaps the key to preventing the bloodshed looming over the Underdark.

And as they explore the top of the world, Drizzt is on a journey of his own--both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves.

Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls.

And no matter the outcome of either journey, the Realms will never be the same again.

D&DFR: WotD #02: Glacier's Edge

D&DFR: WotD #02: Glacier's Edge

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From New York Times bestselling author R. A. Salvatore comes the follow-up to Starlight Enclave and thrilling second novel in his newest trilogy, The Way of the Drow, expanding the Forgotten Realms through the adventures of Drizzt, Catti-brie, Jarlaxle, Artemis Entreri, and Zaknefein...and a society of drow unlike one any elf from Menzoberranzan could possibly imagine.

There's a lot that Jarlaxle doesn't know: is he the lone survivor of the raid on the slaad fortress, can he even find a way to get out, and beyond his immediate predicament, could he possibly escape the ice caverns and get help for his friends?

However, what Jarlaxle does know is that if he plans to come back--if Catti-brie, Entreri, and Zaknafein are to have any hope of surviving--he's going to have to bring back far more firepower. An army of aevendrow seems unlikely, so he must go home and pull together a team with great skill and unimaginable power.

But how will he get home? Will such a collection of warriors and mages come to his aid? And even if he manages all that, will it be enough? For Jarlaxle has seen the slaadi's power and their god in a most personal and terrifying way.

Trapped in the ice while the world is on fire, Jarlaxle is in a race against time--and burdened with a magical secret--to save a peaceful city and his companions.

And he's running out of tricks in his bag of holding...



Halo #04: Ghosts of Onyx

Halo #04: Ghosts of Onyx

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The New York Times bestseller--part of the expanded universe based on the award-winning video game series Halo!

The twenty-sixth century. Once considered clandestine, the Spartan-II program has now gone public. Tales of armored super-soldiers fending off thousands of Covenant attacks have become the stuff of legend. While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultra-secret cell of the Office of Naval Intelligence known as "Section Three" devises a plan to buy the UNSC vital time. It will need hundreds of willing soldiers, though--and one more Spartan--to get the job done.

The planet Onyx is virtually abandoned and the perfect place to set this new plan in motion. But when the Master Chief destroys Halo, something is triggered deep within Onyx: Ancient Forerunner technology stirs, and fleets of UNSC and Covenant vessels race to claim it and change the course of the Human-Covenant War. But this reawakened and ancient force may have plans of its own...

Halo #05: Contact Harvest

Halo #05: Contact Harvest

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The New York Times bestseller--part of the expanded universe based on the award-winning video game series Halo!

2524. Harvest is a peaceful, prosperous farming colony on the very edge of human-controlled space. But humanity has unknowingly trespassed on holy ground--straying into the path of the aggressive, theocratic empire known as the Covenant. What begins as a chance encounter between an alien privateer and a human freighter soon catapults all of mankind into a struggle for its very existence.

But humanity is also currently locked in a bitter civil war of its own: the Insurrection. With resources strained to the breaking point, the ultimate survival of Harvest's citizens falls to a squad of battle-weary UNSC Marines and their inexperienced colonial militia trainees. In this unlikely group of heroes, one will stand above the rest--a young Marine staff sergeant named Avery Johnson....

Halo #06: Cole Protocol

Halo #06: Cole Protocol

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The New York Times bestseller--part of the expanded universe based on the award-winning video game series Halo!

2535. It is the first, desperate days of the Human-Covenant War, and the United Nations Space Command has enacted "the Cole Protocol" to safeguard Earth and its inner colonies from discovery by its merciless alien foe. Many are called upon to rid the galaxy of lingering navigation data that could potentially reveal the location of Earth and ensure the destruction of humanity. Among those tasked with eliminating any trace of such dangerous information is Navy Lieutenant Jacob Keyes--now saddled with a top-secret mission by the Office of Naval Intelligence...one that will take him to a corner of the galaxy where nothing is as it seems.

Out beyond the Outer Colonies lies the planet Hesiod, a gas giant surrounded by a vast asteroid belt. As the Covenant continues to glass the human-occupied planets near Hesiod, many of the survivors, aided by a stronghold of human insurrectionists, are fleeing to the asteroids for refuge. They have transformed the tumbling satellites into a tenuous yet ingenious settlement known as the Rubble--and have come face-to-face with a Covenant settlement of Kig-Yar...yet somehow survived. News of this unlikely treaty has spread to the warring factions. Luckily for the UNSC, this uneasy alliance is in the path of the Spartan Gray Team, a three-person renegade squad whose simple task is to wreak havoc from behind enemy lines in any way they see fit. But the Prophets have also sent their very best--an ambitious and ruthless Elite whose quest for nobility and rank is matched only by his brutality...